Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

CanYouDont_H

16
Posts
3
Topics
A member registered Feb 28, 2023

Recent community posts

Are you using the maneki neko?

There are files that contain your save data that you can just create copies of. Not sure if I'm really allowed to tell you where they are though.

I am once again asking

Ms.LemonS community · Created a new topic Question

Hey Oxtord Games, are you alright with me typing up a 100% guide in the discussions, or would you rather me wait until some time has passed?

Gotcha

Sweet, just 100% UroboroS. Thanks for that. I was planning on typing up a 100% guide in the discussions area for anyone who wanted to take a look. Wanna help me out?

Since that's your last module, then that means you should know how the key for Ms. Lemons works. How do I keep the key without Ms. Lemons confiscating it?

The 9th one is in Mr. TomatoS iirc. It's for completing 3 no anger runs in a row, using the restart function in the console in order to start the streak. Once you finish the third run and restart again, MrTomatoS should say something different when you start the first day

You just have to open MrTomatoS repeatedly. The chance is really low, but the screen will eventually show up. There doesn't appear to be any specific trigger to this. So long as you don't have an ending in either MsLemons or MrTomatoS that locks you out of the game, you should be able to get the screen. You do not need the ++ version of either game.

Well, I found the other half of the key for decapsulation. It seems like freeing UroboroS doesn't serve any real purpose right now though. Luckily, I backed up my save for UroboroS before I decapsulated them.

Well. I got the screen, but I'm not sure where to use the module since it doesn't work in UroboruS. Hopefully, it's just something I get to use later and not a bug.

(1 edit)

Does anyone know if there are any prerequisite conditions to get the fatal error screen to trigger on MrTomatoS?

Well, I didn't actually expect my complaining to have done anything other than me just venting my frustration in a discussion. But having now played the fight and finishing it with the maneki neko, I think this was a very good change. I think in particular it will be good for content creators who are going for endings, as they won't have to struggle as much to get this ending. Sorry if I came off as a little rude in my initial post, and thanks for making this change. I hope it doesn't interfere with the vision you had for the fight too much.

It's honestly a bit concerning having an itch.io game have so much access to your computer. A ton of people have asked if this game is a virus, and it's pretty understandable. Seeing that administrator icon next to this game makes me way more uneasy than anything a horror game could do. I'm cautiously trusting the dev to not sneak anything malicious into any of the downloads, as there's clearly a lot of time and love put into this game.

SPOILERS AHEAD:
With that out of the way, I'd also like to complain about the Luxia fight. I already commented (comments appear to have been disabled, most likely because the dev didn't want any more comments on how to reset your file on the free version) about how the fight comes off as incredibly unfair in a previous comment, but I can reiterate some of the points and more here.  The main gripe I have with this fight is how obnoxious and unnecessary the boss run is. If you have a save file for day 4, you still have to answer a whopping 35 questions just to get to the fight. Yes, spending less time fighting the boss technically makes them harder overall. But I'd also argue that inflating my playtime by making me do a bunch of mindless questions is the most artificial and stupid way to make a boss difficult. But that's not even getting into the fight itself. My god, the fight itself. It's like 8-10 minutes (not exaggerating, seriously). And the first 5 or so minutes are a slog too because it's just waiting through a bunch of really easy patterns that you'll curse yourself for accidentally getting hit by if you lose focus or jerk your mouse a little too hard. Then when you make it around the halfway point, you're greeted with some of the most god-awful pattern designs in a boss fight.  I cannot tell you how many times I've been dragged directly into a wall or projectile from the blue attack. You know why? BECAUSE IT'S NOT EVEN REMOTELY TELEGRAPHED! You have no way of knowing exactly when it'll come out or what direction it'll decide to pull you. It's luck, pure luck. Speaking of luck, that's what it'll take for most people to complete this fight! There's a huge gap between the difficulty of the patterns at the end, and you have to pray that the attacks don't overlap in a completely unfair way on transition. I could go on and on about how terrible this fight is, but it wouldn't even be as remotely as bad if I didn't have to spend an ungodly amount of time doing questions beforehand. Just give us a way to actually get to the fight more quickly, because making the trip to get to the fight is unbelievably poor design.

SPOILERS FOR AN ENDING:



Why is the Luxia boss fight so unfairly designed. You have a boss run that would make the bed of chaos blush and an attack that moves your cursor that doesn't telegraph when it's going to happen or the direction it's going to move. I could forgive the difficulty of the fight if I didn't need to go through 35 questions every time I want to fight them.